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Old Dec 01, 2008, 05:49 AM // 05:49   #21
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[Great Dwarf Weapon] & Minion Bombing = Awesome.
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Old Dec 01, 2008, 06:18 AM // 06:18   #22
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I have a character for every primary. They are all good and relatively balanced. People won't take Rt's because they have no idea what they do.

Most people in the game don't have large enough brains to comprehend anything beyond tanker/nuker/healer groups.
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Old Dec 01, 2008, 06:54 AM // 06:54   #23
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Originally Posted by Ennes X View Post
I have a character for every primary. They are all good and relatively balanced. People won't take Rt's because they have no idea what they do.

Most people in the game don't have large enough brains to comprehend anything beyond tanker/nuker/healer groups.
QFT

That's basically the problem, well don't know whether its brainpower or more a comfort feeling some classes give.

When there were 6 classes only it was the Mesmer that was seldom used or wanted, ranger was pretty out of it too.

Ever since then all the new classes have been tested against the top 4 original classes.
The four most recent classes have all had their day in the limelight as new builds were discovered exploited then went out of fashion.

The result is its back to the basic 3 of Warrior Monk and Ele with the Necro in fourth place.
Anet gave us variety Player style and fads are trying to give us mediocrity.

Its also true that some classes need more player skill to do well.
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Old Dec 01, 2008, 07:36 AM // 07:36   #24
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Originally Posted by FoxBat View Post
The thing you do better than N/Rts is 14 channeling. Which is basically splinter and arage spam + whatever the rest of your bar is.
10 vs. 14 chanelling is 300 damage difference on splinter, very much worth it indeed.

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Originally Posted by FoxBat View Post
If you want to get creative, there's some silly things you can do with spawning power and [skill]Great Dwarf Weapon[/skill]
It *is* silly. You can easily maintain GDW on 3 physicals without spawning and if you are primary Rt, you really want to make use of your super-charged 14 point splinter, so even in physical heavy team you are not gonna want it on more than 2-3 people because rest will be getting splinters.

up to 7 extra seconds is cool and saves energy, but it is meaningless for primary rit because weapon spells don't stack and splinter too sexy not to use. Should boss fight come where you want KD-lock and where splinter is pointless, 2-3 GDWs is enough (2x GDW is 64% chance of KD, 3x GDW is 79%, 4xGDW 87% - just 8% more, diminishing results.).
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Old Dec 01, 2008, 08:25 AM // 08:25   #25
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Originally Posted by Owik Gall View Post
Ritualists counts as healers, aside from the monks. They can also support, maybe better than the monk. You just need to find people who have a vast concept of strategies.
They aren't better than Monks and they can't use Protection and Monk doesn't have to lay down spirits which takes time.Rits are good at takeing out Shiro.
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Old Dec 01, 2008, 09:12 AM // 09:12   #26
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Originally Posted by the savage nornbear View Post
Necroes do it better.
Bad necros are better then bad ritualists.
Otherwise runes win.

Quote:
Originally Posted by wind fire and ice View Post
spawning needs to cut spirit cast time,period.
then rits are fine.
Why would you want faster activation times for shitty skills?



If people refuse to play with your rit in PvE due to him being underpowered - then YOU really don't want to play with them because that sends a clear sign that they really aren't good.
PvE skills make EVERYTHING overpowered! Throw in Splinter, AR and one of the best hard rezzes in the game and watch the magic happen.
Do they have issues?
Of course they do. But that matters very little because PvE is designed with failure in mind.
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Old Dec 01, 2008, 09:42 AM // 09:42   #27
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Rits are kl, and have much better energy mngement then monks in the form of OoS, better protection spell in the form of WoW (which needs a nerf) why is it better ? because it cant be rended, Spawning here can add 1-2 seconds to this spell which in a tight spot is useful. Rits are better at AoE heals PwK and Life, and they have better survival with PwK adding 24 armor when held. Still communing is a retarded line, and anet proved they hate it too by moving Xinraes. There is rit hate in PvP as well as PvE, Rits have been called Wannabe monks (which is kinda funny)
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Old Dec 01, 2008, 09:58 AM // 09:58   #28
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First of all.
If your guild doesn't accept you go to an other guild.

Second.
It's only logic people want you to bring splinter (and AR) there the best skills a RT have.

Third.
Spawning should be fixed indeed. The idea of decreased casting time sound good.
But it would have to work on all rituals, not just binding.

Fourth.
I like spirit spamming myself a lot. Just use Summon spirit's. and you're good to go. in pve.

Fifth.
Skyy High sayed: "Oh, what we really need for this mission is a rit."
It's not really necessary anywhere, but it's never useless to.

Sixth.
Resto: in raw healing a RT heals bigger then a monk, but monks have Prot.
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Old Dec 01, 2008, 02:06 PM // 14:06   #29
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Originally Posted by Seri View Post
Rits are kl, and have much better energy mngement then monks in the form of OoS, better protection spell in the form of WoW (which needs a nerf) why is it better ? because it cant be rended, Spawning here can add 1-2 seconds to this spell which in a tight spot is useful. Rits are better at AoE heals PwK and Life, and they have better survival with PwK adding 24 armor when held. Still communing is a retarded line, and anet proved they hate it too by moving Xinraes. There is rit hate in PvP as well as PvE, Rits have been called Wannabe monks (which is kinda funny)

wow is balanced now... rend needs a nerf, being able to strip any preprot without having to invest any point in an attribute is retarded, but a 1 second cast unstrippable prot that can't be maintained on more than 1 character isn't

btw, pvp rits are mostly used for 2 skills : kaolai and wow, which make them very good defensive support

as both are in restauration magic, rits have free points to invest to do something else (spike assist, snare, run...)
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Old Dec 01, 2008, 02:28 PM // 14:28   #30
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Originally Posted by spirit of defeat View Post
Third.
Spawning should be fixed indeed. The idea of decreased casting time sound good.
But it would have to work on all rituals, not just binding.
Here are some interesting threads about that:

Spawning Power
Summoner's Insignia
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Old Dec 01, 2008, 02:32 PM // 14:32   #31
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Originally Posted by Pleikki View Post
Because its so overpowered? nah, why all the paragon hate? Paragon is leetest prof in gw still ppl hate it
I heard there was an Ursan nerf (thats what I HEARD)
Therefor, NOT LEET ANYMORE! lol.
People hate Paras because there is not enough versatability...They were only there to make Ursan even easier then it was...
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Old Dec 01, 2008, 02:39 PM // 14:39   #32
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Most of those who hate rits have no idea what rits can do. Rits can easily dish out insane DPS as well as cause a massive AoE spike.

And ya I do agree that channeling is currently overpowered even with the nerf to Splinter Weapons.
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Old Dec 01, 2008, 02:48 PM // 14:48   #33
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Originally Posted by KoleAurow 23 View Post
I heard there was an Ursan nerf (thats what I HEARD)
Therefor, NOT LEET ANYMORE! lol.
People hate Paras because there is not enough versatability...They were only there to make Ursan even easier then it was...

SY! TNTF? lulzduh
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Old Dec 01, 2008, 02:52 PM // 14:52   #34
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Originally Posted by Seri View Post
Rits are kl, and have much better energy mngement then monks in the form of OoS, better protection spell in the form of WoW (which needs a nerf) why is it better ? because it cant be rended, Spawning here can add 1-2 seconds to this spell which in a tight spot is useful. Rits are better at AoE heals PwK and Life, and they have better survival with PwK adding 24 armor when held. blah blah blah
whoa whoa whoa whoa...
rits are significantly less effective healers than monks pve and pvp. most of their use comes from spirits which are slow. they also have one (1) protection spell which costs a significant amount of energy and had a long recharge and a long cast time (yes 1 second is long, especially when rit's are typically holding an item such as some guys ashes or a flag, thus no cast or recharge bonuses). Rits DO have Mend Body which is decent but its decency is heavily relied on spirits.
The main issue with rits, while they are, imo, the coolest looking class in the game (rit fow is my #1 armor set and their casting animations are awesome), is they arent the best class at anything. theyre ok at everything, while all other classes are best at something. Rits are an ideal support class due to their versitility, but its often just better to take a different class, one that does something proficiently.
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Old Dec 01, 2008, 03:52 PM // 15:52   #35
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I love Ritualists. Next to my Derv character, my Rit has seen a lot of playing time and I never grow bored with him. Yes, he has no 1 powerful quality but I find he really synergizes well with a discord team. The way I play my Rt/N is more of an offensive spirit bomber with parasitic bond and enfeebling blood and toss in Necrosis and wham you have my discord team spamming discord on an enemy and they go down.

You have to take a bit of time with the Rit to use effectively. Like just before I go into battle I summon 2 spirits, (Bloodsong and Vampirism) then I'll cast painful bond on a group and backup so they can come into firing range of my spirits or I summon them w/ the factions PVE skill summon spirits. Then with the group hexed I'll cast enfeebling blood to weaken the group and then call targets and watch my necro team discord them to death. I assist w/ necrosis for xtra dmg.

I find using sexy Livia in the role of N/Rt with max attrib in resto she's able to pump out recupuration and life while MoW holds protective was Kaoli and uses recovery and we are pretty much covered for health and condition removal. (Watching Livia extend her body summoning spirits...damn.) The only bummer part is hex removal which I use another build for.

Party healing (watching red bars go up) is tough for me, b/c I love to be more offensive, so I have no opinion on that scheme.

But all-in-all I like the versatility of the class. So it can't be a 'specialized' class...maybe that's one of the reason's it wears a headmask cuz it doesn't want to be seen, not feeling special?
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Old Dec 01, 2008, 08:39 PM // 20:39   #36
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If they're ever gonna buff Spawning Power, they better BUFF THE CRAP OUT OF IT!

Description:
For each rank of spawning power, weapon spells and spirits last X percent longer. For every X ranks, you gain X energy from casting a weapon spell and Binding Rituals cast X percent faster.

X = use your imagination
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Old Dec 01, 2008, 10:47 PM // 22:47   #37
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Originally Posted by RiceCream View Post
whoa whoa whoa whoa...
rits are significantly less effective healers than monks pve and pvp. most of their use comes from spirits which are slow. they also have one (1) protection spell which costs a significant amount of energy and had a long recharge and a long cast time (yes 1 second is long, especially when rit's are typically holding an item such as some guys ashes or a flag, thus no cast or recharge bonuses). Rits DO have Mend Body which is decent but its decency is heavily relied on spirits.

Ahh... and it continues.

The epic battle between Monks and Rit healers. IMO monks are easier to use and in general more mobile. Monks have a sublime primary attribute and plenty of nice skills in healing, protection and whatnot. Lotsa hex removals also do the class well, seeing as the rit has none. when it comes down to the monk's attributes Protection is a very versatile attribute, Divine Favor has [Healer's Boon] which is awesome if you know how to use it, but when Healing Prayers comes out hold on to your hat! Super skills like [Word of Healing] and the bar that goes with it is probably saved in every monks playbook. Mashing the keyboard with WoH and others like [Reversal of Fortune] in your bar should keep every (smart) person alive for quite some time, but this brings up the monks ability to use energy and skills effectively. I have seen many a monk players seem to spam WoH on recharge... on themselves if they lost 50 or so health. Not good. I would think these were veteran players too, having FoW armor, Tormented weapons, all that good stuff.

In my experience playing both classes (monk was my favorite when the game came out, but when factions was released I ditched the monk) rits do have better energy management. If you manage to lay down a spirit or two ahead of time you'll be better off in the long run, able to lay down [Weapon of Warding] and watch [Rejuvenation] and other spirits do a chunk of work for you. Rits also have skills in the resto line that steal health ([Weapon of Remedy]) and non-elite skills that blind ([Weapon of Shadow], [Blind was Mingson]), something the monk cannot do. Monks can deal damage with smiting prayers, but are better off using skills that target allies ([Reversal of Damage], [Smite Hex], [Smite Condition]) to take full advantage of Divine Favor. ATM though i dont see anyone seriously using smiting.

It seems the only reason Rits don't have the AWESOME GODLY POWERS OF THE MONK is because they were released later on, having less skills. This results in the cookie cutter builds we see, consisting of only the few useful skills. Plus with attributes like.... Communing (pukes in mouth), rits will never have the on demand protection monks have. Defensive spirits die too quickly and take too long to set up.

In the end, I guess everyone will turn to monks as the better healer, but when it comes to raw healing power is either class better than the other? We may never know...

Last edited by C E N T Z; Dec 01, 2008 at 10:54 PM // 22:54..
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Old Dec 01, 2008, 11:00 PM // 23:00   #38
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Ritualists don't outclass Monks in pure healing because of Word of Healing and Healers' Boon. And if it's pure healing you want, Infuse Health on an Ether Renewal Elementalist heavily outclasses both.
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Old Dec 01, 2008, 11:42 PM // 23:42   #39
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That is very true about the ether healer.

I guess i realize now is that rit and monk cannot be compared head to head because of the different play styles between the classes. Each prof is good in its own way and better that the other at certain aspects.
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Old Dec 03, 2008, 06:58 AM // 06:58   #40
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"Anything you can do, Core can do better... Anything you can do, Core's better than you!"

My little joke.
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